Goblin Blackjack
The goal of blackjack is to beat the dealer’s hand without going over 21.
• Face cards are worth 10. Aces are worth 1 or 11, whichever makes a better hand.
• Each player starts with two cards, one of the dealer’s cards is hidden until the end.
• To ‘Hit’ is to ask for another card. To ‘Stand’ is to hold your total and end your turn.
• If you go over 21 you bust, and the dealer wins regardless of the dealer’s hand.
• If you are dealt 21 from the start (Ace & 10), you got a blackjack.
• Dealer will hit until his/her cards total 17 or higher.
• Doubling is like a hit, only the bet is doubled and you only get one more card.
• Split can be done when you have two of the same card - the pair is split into two hands.
• Splitting also doubles the bet, because each new hand is worth the original bet.
• You can only double/split on the first move, or first move of a hand created by a split.
• You cannot play on two aces after they are split.
• You can double on a hand resulting from a split, tripling or quadrupling your bet.
Optional Rules:
The cards magically invoke pain on the characters. Each time a creature busts, they will be dealt 1d10 force damage. Each time a creature loses to the goblin dealer, they take 1 damage per difference between the two results. For example, if the goblin dealer has 20 and the creature 17, the creature takes 3 force damage at the end of the deal.